Global Pigeoning System - Spring 2018

Roles: Programmer

Tools & Techonologies: Unity, C#

Game Page: https://globalgamejam.org/2018/games/global-pigeoning-system

Description: Play as a carrier pigeon dropping off messages to the sad masses of the city, and help them connect! But watch out - your poop gauge is always filling up, and pooping on too many people will transmit the wrong message!
This game was created for the 2018 Global Game Jam with the theme of "Transmission." I worked on a team of 11 people, the biggest group I have worked with on a project like this. It was a good experience to work with so many people on an engine that I have never used.




Machine Learning App - Fall 2017

Roles: Artist, Rendering and Bot Programmer

Tools & Techonologies: C++, Qt Creator, Box2D, SFML, Aesprite, Adobe Photoshop

Description: This is an educational application that teaches some basics of machine learning using the Lunar Lander game. It compares a hard-coded bot vs. a machine learning bot that has run 100, 1000, and 10000 trials. In the end, the user can play the Lunar Lander game.
This project required that the group followed the Agile/Scrum model. I helped with creating and rendering the hard coded bot. I also created the pixel art for the Lunar Lander game.




Sprite Editor - Fall 2017

Roles: Back-End Engineer, Front-End Engineer

Tools & Techonologies: C++, Qt Creator

Description: This is a sprite editor program I created for my software practices class with a group of five other students. The user can create animated GIFs using frames, pen, eraser, bucket, and color picker. The onion skinning option is used to see the three previous frames. Frames can be deleted and duplicated.
This project required that the group followed the waterfall model. Each person in the group was assigned a tool implement. I helped create the frames, the preview GIF, and the onion skins. I also helped design the UI and debug the program.















Jenny Escape Room - Fall 2016

Roles: Artist, Story

Tools & Techonologies: HTML, Adobe Photoshop

Description: This is an escape room game I created for my writing for new media class. Puzzle clues are found on images and through sound. Get out of the office before the girl kills you.
I created all of the art and the story for this game with a group of three other students.






Tower Minis - Fall 2015

Roles: Artist, Front-End Engineer, Sound

Tools & Techonologies: Python, Pygame, Pyganim, Adobe Photoshop

Description: This is a simple tower defense pixel game that I created with a small group in Fall 2015. The player can start waves of enemies and place towers to shoot the enemies. For each enemy killed, currency is earned and the player is able to buy more towers for the upcoming waves. If five enemies are able to get past the towers, the player loses.
For this game, I created all of the pixel art and animations. The purpose of this project was to learn how to use Python and Pygame together. For my roles, I animated enemys' walks, explosions, and game over screen with Pygame and Pyganim.